- Description
- 4 New Base Classes! Archer, Reaper, Swordsman, Weapon Master
- The Return of the Skirmisher Base Class!
- The Berserker Alternate Class! (YELL AT STORM! EAT A BEAR!)
- 15 Combat Schools: A new subsystem that adds flavor to all martial characters!
- 12 New Alternate Rules (Along with how to implement them & avoid power creep!)
- DEMONIC WEAPONS! (With great power comes great corruption!)
- The Faithful Hound Racial Paragon Class for Dogs! (Play a war dog! Or an awakened dog! Also includes racial stats and game mastery rules for playing a dog)
- The Hanzo Slayer/Ninja Hybrid Class!
- The Pikeman Archetype for Fighters (Become a GOD of reach and attacks of opportunity!)
- The Mahout Archetype for Cavaliers (Ride a WAR ELEPHANT!)
- Chariots! So many chariots! 2 archetypes for chariots! Big chariots! Small chariots!
- Equipment! 2 new wondrous items, 2 new magic weapon special abilities, and 2 new artifact weapons (including Excalibur!)
- 31 New Feats! 24 general, 7 class support
- Archer: This isn't your "runs through the forest and snipes at birds" sort of archer- this is a medieval tank. This class is a Strength-based war archer who can fight in armor and isn't afraid to mix it up on the front line. They've got a mechanic that grants them true strike with a bow a few times per day and are just brutal to fight.
- Reaper: You're big, you're bad, and you've got a swing that hits several creatures at once! Meet the worse nightmare of a horde of enemies; fate thy name is reaper!
- Swordsman: This supernatural swordsman is a master of the blade! Its main mechanic focuses around gaining the vorpal quality on your weapons at an early level (with provisions made for strong targets)!
- Weapon Master: The switch hitter from hell! Draw weapons on the fly, gain bonuses for switching weapons, enchant weapons just by holding them, and keep them guessing with your two different combat schools!
- Skirmisher: A fast, light, critical-hit scoring machine! This revised version of the skirmisher (one of our earliest products) has a unique "creativity" mechanic which lets you use numbers adjacent to the one you rolled (if lower) to gain unique effects so long as you can describe how you do them!
- Berserker: This isn't your dad's barbarian! This alternate class can rage but gains a modified version of the confused condition while it does so. They also are indoctrinated into secret warrior cults that let them do everything from intimidate storms to gain a giant wolf companion.
-Included Alternate Rules: Mundane Enhancement Bonuses, Fast Combat, Kicking Down the Door, Overkilling, Outclassing, Reflexive Initiative, Revised Weapon Special Features, Rock Paper Hammer, Simple Encumbrance, Solid Characters, Variant Penalties for Armor, and a reprint of the Broken Bone Condition!
Fighters Can Have Nice Things too!
Ever played a martial character and got tired of saying, "I move up and hit it"? Well hold on to something because we've got a book for you! Alternate Paths: Martial Characters 3 focuses on giving dynamic options for martial characters, while exploring the design space normally occupied by the fighter & cavalier, and providing support for those classes!
The book is JAM PACKED with content! Each section could be its own product!
Overview:
A Deeper Dive
Technical
Page Count: 94 pages (1 cover, 1 credit, 1 OGL, 91 content)
Bookmarked
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Print Friendly Version Included (Please note that it preserves page counts for cross referencing)