- Description
- 733 arcane and divine spells, including elemental-tinged dragon magic, ley line magic, and spells for mythic heroes
- New spellbooks to easily introduce these spells into your game
- 31 new glyphs and runes, plus rules for creating a wide array of magical symbols
- 19 new sorcerer bloodlines, and 8 oracle mysteries
- 11 new incantations granting powerful magic options to non-casters
- More than a dozen new archetypes, with some ready-made examples to serve as quest-givers, villains, or rivals in your campaign
- All-new magical specialities, curses, and subschools, including rakshasa magic, chaos magic, and new forms of necromancy and ioun magic
- And much more!
- First Printing—Download (557kb zip/PDF)
Unlimited Spellpower!
Deep Magic is a 376-page full-color tome with some of the strangest, most wondrous, and most powerful arcane and divine magic ever devised—ready for use in any Pathfinder Roleplaying Game campaign.
Deep Magic offers an astounding variety of new magic options by Jason Bulmahn, Wolfgang Baur, Ed Greenwood, Owen K.C. Stephens, Jim Groves, Amber E. Scott, Stephen Radney-MacFarland, and many others!
You’ll find:
With these new spells and options, your characters (or your villains) can become masters of blood magic, clockwork magic, dragon magic, or shadow magic. Seek out hidden colleges and academies of lost lore. Learn new runes, glyphs, and incantations to crack open the walls of reality—or just bend them a bit.
Deep Magic is an essential volume for any spellcaster’s library. Use it wisely and well!
"The quality and quantity of content this book offers is sure to sate even the most demanding gamer (e.g., me). Everything from the gaming content to the layout to the artwork to the organization is of the highest quality. From new magic options such as battle magic, blood magic, ley line magic and gambling magic to 200 pages of new spells to new spell-casting archetypes to magical constructs... Deep Magic delivers again and again and again. This book could literally have been a two or three separate books. Deep Magic is a masterpiece that will certainly influence my gaming sessions for years to come." —Doug Bailey
"The book itself is just super pleasing. It even SMELLS great. The non-glossy pages that fill this massive tome are a refreshing change as well.
As for the content. I've not even read everything, but I've read all the bloodlines and archetypes. They are dope." —Legomojo, Paizo.com"I'm in love with it. Ioun stone magic is prolly my fave, but the rune magic is a very close second.
I've never been so happy with a group of non-core magic rules since the Tome of Magic, and if you knew how many anima mages, binders, incarnum users, bards, and wizards I've played—well, let's just say it's been a lot. GMs beware—my spellbook is loaded." —RaiderRPG, Paizo.com"There’s so much well written inspiring material contained inside this hefty tome... If you’re playing a spell caster, if you're thinking about playing a spell caster, if you’re running a game currently, or if you’re even thinking about running a game in the future, pick yourself up a copy today. You will not be disappointed. Deep Magic gets a full 5d20s on my inspiration scale. It’s fun, inspiring, and a good read." —TrunkForce7, Paizo.com
"This book is a great product. It is overflowing with information and is full of art by very talented individuals. If you are big fan of magic-users and want to play something out of the ordinary or never seen before, this is the book for you. It does not matter if your character is good or evil, there is something for every arcane class. Pick it up, you will not be disappointed." —Skyland Games
"I have been reading through this book off and on since it was released and I have been greatly enjoying it. The added versatility has made the game much more enjoyable for me and given me many new options that I have been wanting for a long time. My personal favorite of all the new spells is heart skewer." —Bradley M, DriveThruRPG
Deep Magic Errata
Last Updated 4/29/2014