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Pathfinder Revolution!
Make Your Bid For Power! Behold the city of Korvosa, the gateway to fabled Varisia. Those with the most guile, cunning, and simple brute force control the city. Welcome to Pathfinder Revolution! Secretly bid against your opponents for control of...$59.95 -
Druids & Druidism (d20) PDF
Long overshadowed by their clerical brethren, Druids and Druidism levels the playing field with their divine colleagues by providing eight new prestige classes, more than twenty new feats and twenty-five new spells for druids of all levels. In addition...$7.99 -
Alchemy & Herbalists PDF
The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, A&H provides...$9.99 -
Guildcraft (d20) PDF
Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings, guilds can form the backdrop for many exciting adventures on many fantasy worlds where power...$9.99 -
Lore of the Gods PDF
Deities from literature and history have long had a place in fantasy campaigns. Egyptian, Greek, Norse and Mesopotamian pantheons all contribute to the lore, superstitions and cosmology that make fantasy roleplaying so popular. For the first time in...$9.99 -
Into the Black: A Guide to Below PDF
The dark realms beneath the surface conceal an immeasurable wealth of wondrous riches and terrifying mysteries awaiting discovery by those daring enough to venture into these lightless kingdoms. From dense veins of precious metals and mesmerizing,...$9.99 -
Torn Asunder: Critical Hits PDF
Combat under the d20 System is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow...$9.99 -
Into the Green: A Guide for Forests, Jungles, Woods and Plains PDF
Every campaign setting has a broad section of the map that is simply colored green. This is the wilderness, an unexplored and dangerous area ripe for adventure, but woefully undefined and undocumented. What does this green swath mean, and what can be...$9.99 -
Faeries PDF
Welcome to the Twilit Lands, where all is fey and faeries rule. This d20 guide to Faeries provides answers on the fair folk, the fey races and creatures more ancient than dragons and far more enigmatic than their sizes or shapes ever reveal. The secrets...$9.99 -
Airships PDF
While some choose to sail the seas and oceans seeking trade, adventure, and fame, others are more daring and sail the skies of their worlds. Discover the wonders of flight and the beauty of sailing the winds from many different methods and in many...$9.99 -
Pale Designs: A Poisoner's Handbook PDF
Poisons exist in abundance in fantasy worlds, their deadly touch waiting within ancient traps, slathered upon readied weapons, or pooling within a fanged and monstrous maw. Some poisons are magical creations, concocted by dark powers in secret...$9.99 -
Villains: Rebirth (d20) PDF
Villains: Rebirth is the electronic reprint of our popular Villains product. It contains all of the material from the original work, plus all of the bonus materials included in e-Villains. This new combined version contains 24 villains suitable for...$9.99