- Description
- “Vaults of Madness,” a Pathfinder RPG adventure for 10th-level characters, by Greg A. Vaughan.
- A dozen deadly new traps, by Gareth Hanrahan.
- An ecology of the terrifying ape-men known as the charau-ka, by Gareth Hanrahan.
- Demon birds and enraged apes in the Pathfinder’s Journal, by Robin D. Laws.
- Five new monsters of the jungle, by Jesse Benner and Jason Nelson.
- Starting Level:
- 10-14
- Page Count:
- 96
Chapter 4: "Vaults of Madness"
by Greg A. Vaughan
The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing Pathfinder imprisoned in a subterranean city beneath their new holding. Before they can rescue him, however, the PCs must venture into seven ancient vaults to find the entrance to the hidden city. Can they survive the dangers of these strange constructions, or will they succumb to madness first?
- This volume of Pathfinder Adventure Path includes:
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
ISBN–13: 978-1-60125-275-3
Pathfinder Society Roleplaying Guild Sanctioned Content
Vaults of Madness is sanctioned for use in Pathfinder Society Roleplaying Guild.
Download the rules for running this Adventure Path and Chronicle sheets — (495 kb zip/PDF)
Other Resources: This product is also available on the following platforms: