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Pathfinder 2E
Pathfinder Adventure Path #209: Destroyer's Doom (Triumph of the Tusk 3 of 3)
At last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into the city, they must liberate the Drowning Sands orcs and...$29.99 -
Pathfinder 2E
Pathfinder Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3)
Having bested an orc hold and proven they’re no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzen’s people. Yet many would exploit the...$29.99 -
Pathfinder 2E
Pathfinder Adventure Path #207: The Resurrection Flood (Triumph of the Tusk 1 of 3)
For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy—the evil lich-lord...$29.99
