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Pathfinder 2E
Pathfinder Adventure Path #203: Shepherd of Decay (Wardens of Wildwood 3 of 3)
Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortresses, they discover their foe has fled to an unfamiliar...$29.99 -
Pathfinder 2E
Pathfinder Adventure Path #202: Severed at the Root (Wardens of Wildwood 2 of 3)
Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends to their cause, the PCs must deny the Wildwood Lodge a...$29.99 -
Pathfinder 2E
Pathfinder Adventure Path #201: Pactbreaker (Wardens of Wildwood 1 of 3)
Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green Faith. After entering competitions, making connections,...$29.99
