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Pathfinder Society 1E
Pathfinder Society Scenario #4–26: The Waking Rune
A Pathfinder Society Scenario designed for levels 7–11. After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–25: The Secrets Stones Keep
A Pathfinder Society Scenario designed for levels 5–9. Deep beneath the orc city of Urgir in the Hold of Belkzen lie the ruins of the ancient dwarven Sky Citadel of Koldukar, where awaits what could be the greatest discovery of the Age of Lost Omens:...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–24: The Price of Friendship
A Pathfinder Society Scenario designed for levels 5–9. The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–23: Rivalry's End
A Pathfinder Society Scenario designed for levels 3–7. The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–22: Halls of Dwarven Lore
A Pathfinder Society Scenario designed for levels 5–9. The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–21: Way of the Kirin
A Pathfinder Society Scenario designed for levels 3–7. On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–20: Words of the Ancients
A Pathfinder Society Scenario designed for levels 7–11. After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–19: The Night March of Kalkamedes
A Pathfinder Society Scenario designed for levels 1–5. A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–18: The Veteran's Vault
A Pathfinder Society Scenario designed for levels 1–5. While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–17: Tower of the Ironwood Watch
A Pathfinder Society Scenario designed for levels 5–9. On the edge of Varisia's Mierani Forest stand the ruins of an ancient guardtower that once served as the native elves' first line of defense against the threat of invasion from the bordering...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–16: The Fabric of Reality
A Pathfinder Society Scenario designed for levels 5–9. For the past year, the Pathfinder Society has used the isolated demiplane contained in the Hao Jin Tapestry as a private adventuring realm and, since discovering a backdoor out of the demiplane, as...$3.99 -
Pathfinder Society 1E
Pathfinder Society Scenario #4–15: The Cyphermage Dilemma
A Pathfinder Society Scenario designed for levels 1–5. In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate...$3.99